This isn't an inherently bad idea, but in practice it takes far too long to reload, slowing down the pacing of the game considerably and subsequently undermining much of the game's sense of urgency. The only real deviation the game makes from the series' tried-and-true formula is its the inclusion of an auto-reload feature, which eliminates the need to shoot the light gun offscreen to reload it. As you make your way through the game, you'll occasionally be faced with what appear to be different paths, though multiple plays through the game reveal that you'll go through the same levels each time, and the path choices simply dictate your route. Light-gun games have remained essentially the same for the past six years, and, for the most part, The House of the Dead III honors this tradition, automatically moving the camera "on rails" from location to location so that zombies can pop up and be subsequently turned into green goo. Though you'll put down wave after wave of zombies, interspersed with the occasional boss battle, the game lacks a singular head villain for you to chase after, such as the evil Goldman from The House of the Dead 2. Curien, the scientist who has single-handedly provided the light-gun fodder of all three House of the Dead games with his insane experiments with the undead. Unfortunately for them, it seems this facility houses some of the especially nasty experiments of Dr. The story revolves around Lisa Rogan and G, one of the characters from The House of the Dead 2, and their attempt to rescue Lisa's father from the bowels of an abandoned and creepy industrial complex. The House of the Dead III picks up 19 years after the events in The House of the Dead 2. The third installment in this shooting series isn't as engaging as the first two. The basic form and function of a light-gun game are here, but whether or not that's going to capture anyone's attention at this point is highly questionable. Now, Sega and Wow Entertainment are wheeling out the House of the Dead franchise for a third time, this time exclusively on the Xbox. Released in 1998, Sega's The House of the Dead 2 was arguably one of the high points of the genre, with a consistent level of challenge, sharp graphics for its time, and, of course, terrible but endearing voice acting. While the arcade-style light-gun game enjoyed a slight revival in the mid-'90s, the genre has slowly but surely run out of steam as its primary venue, the arcade, has vanished. Probably one of the most significant changes in video games over the past 10 years has been the shift in focus from arcades to home console systems.
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